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There is a lot of repetition, and the player will find themselves in a constant chain of building new rooms, hiring new staff, and managing the basic functions of a hospital, but to overcome the potential tedium of the tasks that unfold, the player must be sold on the humor, and it’s difficult not to be.
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But if it isn’t broken, it certainly doesn’t need to be treated, and with easy controls and a simple-but-effective animatic design, Two Point Hospital does exactly what would have been expected. There’s a fresh vibrancy added and an updated feel, but at its core, this is Theme Hospital with a splash of make-up. Visually, Two Point Hospital maintains the smooth, charismatic charm that Theme Hospital possessed. The hunger and thirst mechanic is difficult to manage - it does seem that the patients’ need for sustenance is increased with every vending machine placed in the corridors, and therefore it’s recommended to train all the janitors to capture ghosts. It’s not unheard of for some patients to queue for over two hundred days, complain that they’re thirsty, and then die before they can stage their walkout. In many situations, Two Point Hospital becomes a queue management simulation, a feature more British than the humor itself. The overworld shows lots of opportunities for new hospitals. That, as well as coexisting alongside staff members with an appetite for petulant disobedience, allows the walls of the hospital to crumble long before the first earthquake. When left to die in the hospital corridors, patients maintain that same level of blather long after the janitor has mopped up their corpse. Unfortunately, such is the humor of the game, it has to add a flair of personality. The formula is therefore quite simple: build some medical services, increase the reputation, make more money, and expand the hospital when more patients visit. Much like hospitals in the real world, Two Point Hospital relies on reputation, and if the player can achieve a higher reputation, then the hordes of Mordor shall descend through the once-quiet doors. Two Point Hospital wants to hold your hand, but isn’t afraid to squeeze and crush your bones in the process there’s a delicate balance that is easy to wobble without the precision of a surgeon.
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There’s a cultural aspect that might be lost on people outside of Britain, from an illness called Bogwarts to a doctor called McBoatface, and there’s a level of self-deprecation that could only have hailed from a certain island in the Atlantic even the hospital announcer appears to be in on the joke.īeneath the humor, however, lies an incredibly difficult, intricately designed management game.
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Managing a hospital can make you light-headed.ĭancing into the hospital with more ridiculous illnesses and a daft irony that’s only lost on the clown’s happy face, the deadpan and occasionally dark humor helps to alleviate from the eventual tedium of hospital management.
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